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    dbelmont99's profile
    Orientation - The First Step to a Good Fake

    Orientation - The First Step to a Good Fake


    A few notes on the general usage in the BLOG. This BLOG is written on the assumption that you are trying to make a photo fake where you cut a head from one image and paste it onto another body. I will use the words body or target interchangeably in these descriptions.

    The second issue is referencing tools I use to make a fake. Overall I use GIMP which is available for FREE at https://www.gimp.org

    These BLOGS are not meant to be step-by-step how-to instructions on how to use a particular tool. The focus is on using a named tool to accomplish a particular purpose in building a fake. Except for the lack of a porn focus you can and will find great Youtube videos on pretty near any tool in GIMP. I will refer to a GIMP tool by putting the word for the tool in ALL CAPS. If you need more detailed instructions you can generally find them on Youtube by searching for the tool name and GIMP. Or a Google search will do as well.

    When you start off to make a fake the first step to making a good one doesn't involve a tool other then your own eyes.

    Typically you have a face or head you want to use and place in a pornographic or embarrassing scene. The issue for a good result is finding a target (usually body) that fits the head in several critical ways. The closer the match between them he easier it will be to craft a realistic fake. Also the less resolution you will lose making multiple transformations

    First and most important is orientation. By that I mean the apparent tip and turn of the head in relation to the target. Will the head look natural or does it fall within the narrow range where PERSPECTIVE adjustments are possible? The difficulty is that humans are really experienced at knowing when a person's head doesn't look right. And there's only a little room for perspective adjustment possible (15 degrees or less).

    Understand I'm not talking about rotation in the image which is adjustable a full 360 degrees and easy to do with the ROTATE tool.


    The trickiest part of orientation how much the head is tipped forward or back in relation to the target image. It is somewhat adjustable using PERSPECTIVE but the closer you are to start the less transformation you'll need to do. But picking out images that meet your needs in this regard takes some skill that will develop through practice.


    However I have a process for testing orientation that will help you Basically I'll get the head into GIMP and do a rough cut around the head. Paste it in GIMP as a NEW IMAGE so you won't lose it.

    Then as I look for target images I can do a quick copy from the source and paste that source into GIMP as a N EW IMAGE.

    Then do a SELECT ALL of the head image and PASTE AS a NEW LAYER onto the target image. You may have to a rough SCALE of the head layer and move it roughly in position. You can dial down the opacity of the head layer to see through to the target layer and see how well it fits. If you like it then you can move to the next process, if you don't then find another target image and repeat the process.

    Now some fancy stuff. Let's say you have a target you really like. And the head is just a little off (No, I can't define little). But when I can do is point you to PERSPECTIVE. Pick the PERSPECTIVE button in GIMP and then click on the head layer. (advanced folks can adjust the target). You will see a handle on each corner of the layer that you can pull about. For example if you then adjust in the top 2 corners you will visually be tipping the head back. Conversely pull them farther apart and you will be tipping it forward. The key is you have to play with the tool but it does give you the ability to not just accept a close fit of head to target but to fine tune it so they look like they grew that way.

    As you play with PERSPECTIVE you'll notice it only has small effect The guess is at most 15 degrees before the distortion becomes to great. But it is a way to get a usable combination if it's close to start with. It will not magically make pieces fir together.

    The motivation for spending some effort on picking pieces that have compatible orientation is it will decrease transformations. Which in the end preserves image resolution, gives you results that don't look unnatural and gives you a good place to start for more perfecting of your creation.

    One final thought for those who ask for fakes. The source material is all important to the end result. And nothing is more important then the orientation of the subject. Take time to look at porn that looks something like what you'd like to see and gather your source material to fit that sort of scene.

     
      Posted on : Dec 5, 2019 | Comments (0)
     
    The Art of the Fake

    I wanted a vehicle to talk about the concepts and processes for making good porn fakes. And here it is.

     My goal in general for any fake I create is to make the scene tell a story. With additions, subtractions and modifications that serve to support telling the story of the fantasy playing in my head.

    My biggest complaint about the common run of fakes is they are just plain bad. Not in concept which is often good (it is fantasy after all) but in execution.

    I have a short list of issues with most fakes.  Issues I will be discussing in detail and how to fix them so stay tuned.

     

    1. 1. The applied head is wrong. Wrong size, wrong angle, wrong color or tone is near the top of the list. These seem basic to e knowing how easy they are to addresws with available tools.
    2. 2. Another more difficult issue is facial expressions that just don't fit. I mean she's got a large cock in her rectum and has a smile like she's meeting relatives. Not saying it's an easy thing to fix but with some small effort and a bit of process it's possible to make her face better suit the scene.

     Those 2 items cover a lot of ground but are the problem with most fakes in ny view.

    Then we have the concept of making the scene fit the events it's supposed to be showing. The problem comes from most of our base images being posed so the models look way to polikshed. A woman who has just fucked hard lookks fucked, not pristene. So asI develop this blog I'll talk about and show techniques for enhancing any picture to be more consistent. Things like skin color for blushes, adding bite marks and hickeys and the holy grail of putting body fluids in needed places. I nmean a woman who has just been fucked for an hour will be leaking. I'll go over those techniques as well.


    So to geet into the meat of things let me talk about the tool I use. My choice is GIMP. Which stands for  Which stands for GNU Image Manipulation Program. Originally coded for Linus systems it has been ported and grown to run well on WIndows aand Macs. And it is enormously powerful and above all it's FREE. You can hook yourself up totally freer at https://www.gimp.org 


    To answer the inevitable question. You can use any photo editor that supports the features the GIMP does. Photoshop comes to mind. The key feature is the ability to create LAYERS of your image so you can work on pieces seperately.  But GIMP being free seems to top the argumenbt list. Yes, it can seem daunting but learning and making progress with GIMP is as easy as watching YouTube.

    Anyone who does read this who wants to contribute useful info please feel welcome. Phone editing and making fakes proves the old saying about the many ways to skin a cat. Or show a woman being well fucked. 

     
      Posted on : Dec 3, 2019 | Comments (0)
     



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